

Other than that I can't say I know much about tuning the karts in-game, increasing caster could help create more jacking effect to loosen up the inside rear, possibly.Cheers for the info Jussi, have you tried AMS/GSCE and the karts in that game, just curious what you think if you have. Other than that I can't say I know much about tuning the karts in-game, increasing caster could help create more jacking effect to loosen up the inside rear, possibly. but in the end it was very reminiscent of how the rental karts felt and the same tricks worked in-game.

From Zero To Hero ( go from karts to LMP1 in 10 seasons ) - Triple Crown ( become world champ in. Sms 125cc shifter kart setup Tyres & Breaks Tyre automatic by weather Front left & right pressure 1.2 Rear left & right pressure 1.0 Break pressure 100 Break balance 54 Aero Longitudinal weight bias 55.0 Alignment Steering Ratio 9.8:1 Left & right caster angle 19.9 Front left & right camber -1.5 Rear left & right camber 0. This mobile game will soon be available for downloads on Android and iOS devices.
Project cars go kart how to#
So it took some learning in when and how to accelerate, how to move the weight about (in a real kart you can lean towards the outside of the corner to unload the rear, making it easier to get the kart to pivot) etc. but theres 3 major goals to achieve in the carreermode. Project Cars Go on PC is a racing game where you get to pick from a variety of cars and enter a high-gear chase to get in the Hall of Fame Project Cars Go is a racing game developed by Slightly Mad Studios and published by Gamevil. With karts you have the issue that if both rear tyres are firmly on the ground the kart can be really hard to turn, and I noticed that the same things that helped me turn the rental karts when they tried to understeer (and they often tried that hard) helped with the in-game kart, namely that the kart only really wanted to turn when on the throttle, or when the rear inside wheel was unloaded (or by using the brakes to cause oversteer). The only things I changed myself was fiddling with the brake bias to get a decent balance (real karts would have it at 0%, rear brakes only, but that's hellishly difficult unless you really tune down the AI), set the steering ratio to as quick as it would go (got very close to the steering ratio on the rental kart I drove last time) and learned how to mash the throttle. Discover an unrivaled immersion fuelled by world-class graphics and handling that allows you to truly feel the road.
Project cars go kart driver#
Note: I only have experience with rental karts, not real racing karts tuned for an individual driver. Project CARS is the ultimate driver journey Guided, tested, and approved by a passionate community of racing fans and real-life drivers, Project CARS represents the next-generation of racing simulation.
